Edzym

Learning Management System (LMS) Portals

During my tenure as a full-time illustrator & UI/UX designer at edzym, I spearheaded a transformative project focused on establishing brand guidelines and designing intuitive LMS portals catering to kids, parents, and administrative personnel.

Objective

Objective

Objective

Objective

Objective

Objective

An app that can foster real-time interaction and competition in a classroom setting, focusing on learning, adapting various subjects and learning objectives.

Problem

Design an educational app that caters to kids aged between (6-16) years old, maintaining a balance between illustrations and UI to meet the target audience

With a strategic shift towards data-driven insights, I meticulously curated key information about our target audience, ensuring a profound understanding of their needs, preferences, and pain points to craft user-centric solutions.

Ideation

Ideation

Ideation

I iterated tirelessly, refining and honing the designs until they aligned seamlessly with the company's vision and objectives.

Through a meticulous blend of research-driven strategy, iterative design processes, and unwavering commitment to maintaining brand integrity, I successfully delivered LMS portals and responsive designs.

Through a meticulous blend of research-driven strategy, iterative design processes, and unwavering commitment to maintaining brand integrity, I successfully delivered LMS portals and responsive designs.

Through a meticulous blend of research-driven strategy, iterative design processes, and unwavering commitment to maintaining brand integrity, I successfully delivered LMS portals and responsive designs.

For the mascot I decided to make a pencil illustration that could be a learning buddy for kids. I also chose subject specific illustrations to make the UI fun and relatable.

Lesson Screen

Lesson Screen

Lesson Screen

The challenge I faced was in striking the right balance between engaging and educational elements while meeting the criteria set for the target audience and educational context.

The challenge I faced was in striking the right balance between engaging and educational elements while meeting the criteria set for the target audience and educational context.

The challenge I faced was in striking the right balance between engaging and educational elements while meeting the criteria set for the target audience and educational context.

Attendance Screen

Attendance Screen

Attendance Screen

By focusing on engaging characters, and minimalistic yet vibrant design, I created a platform that could not only be appealing to students but can also be accepted by institutes.

By focusing on engaging characters, and minimalistic yet vibrant design, I created a platform that could not only be appealing to students but can also be accepted by institutes.

By focusing on engaging characters, and minimalistic yet vibrant design, I created a platform that could not only be appealing to students but can also be accepted by institutes.

Gamified

Gamified

Gamified

To shape the digital experience I included flashcards, quizzes, rewards like fun features. This should keep the user engaged to the app and learning.

To shape the digital experience I included flashcards, quizzes, rewards like fun features. This should keep the user engaged to the app and learning.

To shape the digital experience I included flashcards, quizzes, rewards like fun features. This should keep the user engaged to the app and learning.

I equipped knowledge by delving deeper into market dynamics and familiarizing myself with analytical tools pivotal for dashboard development. This project stands as a testament to the transformative power of strategic design thinking and the invaluable impact of user-centricity in shaping digital experiences that truly matter.